En
1979, Dave Arneson publia ce jeu dans l'optique d'incorporer les
idées et les règles qu'il pensait nécessaire
à D&D. Le système de jeu n'est plus un système
de niveau mais un système de compétences et il n'y a pas
de véritable classe à part entière mais deux
grandes catégories, les guerriers et les magiciens. A partir de
ces deux classes générales il est possible de
créer le type de personnage que l'on désire. Le statut
social occupe une place importante dans la création du
personnage. Plusieurs races sont jouables, Les humains, les elfes ("Above all else the elf loves two things, magic and
war. He
hungers for these pursuits and life is meaningless to him without them.
Elves are generally hostile to Humankind, though some open minded elves
are neutral to humans."), les Trolls ("He is a vicious, somewhat
stupid, predator whose favorite flesh is that of Humans."), les Nains
("The dwarf is a warrior of the greatest endurance. In
addition they are the masters of all ironsmiths and masters of rune
lore.", "The Dwarf is the most strongly neutral character in the
game."), les Faerry ("The Faerry is a kindred race of the Elf. They are
masters
of time and illusion. Faerries attack only through the use of their
magical abilities...Of the races of Faerry the Faerries are the most
benevolent and at the same time the most involved with humans."). Le
jeu est plutôt basé sur la mythologie au niveau concept et
les dragons y trouvent leur vraie consistence, en tant que
créatures uniques et excessivement puissantes.
Il
y a eu 2 éditions, en 1978 et en 1979. La première
édition publiée est une prépublication sous forme
de livre unique. La "seconde" sera publiée sous forme de boite,
par Excalibre Games et sous copyright Adventures Unlimited et porte sur
le côté bas de la boite la mention: "1st Edition/1st
Printing".
Adventures in Fantasy - Prépub
![]() |
© Excalibre Games Inc. © Adventures Unlimited | ![]() ![]() ![]() ![]() ![]() |
1978 Par Dave Arneson et Richard Snider | ||
Livre de règles | ||
#-- Jdr médiéval fantastique | ![]() |
Scan et description nécessaires.
Adventures in Fantasy autographed 1st Printing
![]() |
© Excalibre Games Inc. | ![]() ![]() ![]() ![]() |
1979 Par Dave Arneson et Richard Snider | ![]() |
|
Boite contenant 3 livres, 3 feuilles de tables et 1D20 | ||
#-- Jeu médiéval fantastique | ![]() |
La boite signée par les auteurs contient 3 livrets:
- Book 1: Book of Adventure, 58 pages
- Book 2: Book of Faerry and Magic, 49 pages
- Book 3: Book of Creatures and Treasure, 49 pages; 3 feuilles recto-verso de tables
- 1d20
Adventures in Fantasy 2nd Printing
![]() |
© Excalibre Games Inc. | ![]() ![]() ![]() ![]() |
1979 Par Dave Arneson et Richard Snider | ||
Boite contenant 3 livres, 3 feuilles de tables et 1D20 | ||
#-- Jeu médiéval fantastique | ![]() |
La boite est identique à la première mais n'est cette fois pas signée par les auteurs et contient les mêmes 3 livrets:
- Book 1: Book of Adventure, 58 pages
- Book 2: Book of Faerry and Magic, 49 pages
- Book 3: Book of Creatures and Treasure, 49 pages; 3 feuilles recto-verso de tables
- 1d20
Petit bonus: Comment créer un dragon (extrait des forums de Dragonfoot, par Thoth Amon):
You start by rolling d10s or d20s to determine body style, such as:
Heads: horned ram, horned camel. elephant head, serpent head, etc.
Body: green scales, armored scales, green armored scales, etc.
Extremeties: shelled belly, tiger feet, winged, webbed feet, forked tail
Roll for age
Roll for size and hit points
Sex
Intelligence (1d100+80)
Egotism, which also affects alignment
Greed index, which also affects alignment, the greedier, the more chaotic, etc.
Roll 2d10 for personality traits; some examples:
2 Open (-20 alignment)
3 Brave (-5 align)
7 Adventurous (0 align)
12 Treacherous (+15 align)
17 Coward (0 align)
19 Miserly (+10 align)
Determine alignment: this you do by adding all the modifiers already determined (greed, ego and personality), 0 to +5 is neutral, below 0 is lawful; a+10 or greater is chaotic.
All dragons breathe fire. Damage is this: Divide dragon's size by 10, dropping any fractions. The result is the percentage chance that the fire will kill anyone in his cone of fire. There is NO saving throw allowed for dragon fire!!
All dragons have magical ability, but only those with intelligences higher than 150 will be able to use it.
Interests: roll d100 to determine what interests the dragon has, such as magic, scholar, war, crafts, love, food, history, etc.
Roll for hoard: copper 1d6 x 1000; silver 1d10 x 1000; 0 or 1 magic items; 1d3 jewels, etc. Each dragon will also have treasure depending on his interests.
Here is the sample dragon given in the book:
Sco'la
Size: 560
Age: 840
Intelligence: 161
Alignment: Lawful
Hit Pts: 560
Move: 7" ground; 15" flying
Body type: scaled
Lair: cavern
Interest: creatures
Physical desc: A winged male with a hornless crocodile head, and armor scaled body, a shelled belly, the feet of a tiger, a forked tail and the neck of a serpent
Alignment (egotism 9, +20; greed 4, -50; Treacherous, +15; Arrogant, +10; Brave, -5)
Hoard: Gold 56,000; Silver 168,000; Magic Items 28; Jewels 28; Books none; Misc. treasure 252 items)
Magic Points: 420
Breath dimensions: 56% lethal; 370' range
Size grade: 20
Age grade: 28